Spatial audio effect update: Fortnite

Heya of us,

We’ve heard your suggestions on Audio and have some updates! Tactical audio cues are extremely necessary to the core gameplay, and our aim is for you to have the ability to persistently depend on audio info to outlive. Listed below are some issues we’re beginning to develop and check internally:

Season 6 – v6.00

  • Footstep sounds
    • Extra distinction between above/under steps.
      • We would like this to be simpler to find out on the fly, particularly whereas different sounds are enjoying (gunfire, harvesting, and so forth).
    • Extra excessive frequency audio content material to enhance your capability to pinpoint the situation of steps, and to forestall them from getting drowned out throughout intense fight.
  • Glider audio tells
    • Elevated consciousness when an enemy is gliding in your neighborhood.
      • Doppler-based glider audio for incoming threats. This may create that “automobile passing by” impact when a participant glides over prime of you.
      • Improved spatialization of each skydiving and gliding gamers.
      • Skill to listen to the open/shut sounds of gliders from additional away.

Throughout Season 6

  • A system so as to add audio tells for in-air motion choices (falling, Bouncers, Shockwave Grenades, and so forth).
    • In Fortnite there are numerous choices for gamers who need to ship themselves flying by way of the air. We need to add sound to gamers as they fly.
    • This may present extra tactical info and scale back circumstances the place a participant launches behind you with out you understanding it.
    • Higher data that will help you predict the place your enemy might method from.
  • Uncover and deal with circumstances the place sounds don’t play in any respect.
    • As a result of chaotic nature of the sport, typically necessary cues fail to play or are misplaced within the combine. We’re engaged on figuring out and fixing circumstances the place this happens.

With Fortnite unlimited V-Bucks mobility mechanics and dynamic constructing/destruction, we’re introduced with distinctive challenges for spatial audio. It’s one thing we’ll proceed to iterate and enhance upon, along with different avenues we wish to probe for the longer term. For instance, Sound Propagation, the place sounds truly journey by way of the world like they do in actual life, and HRTF filtering, the place sounds round you’re filtered to sound as in the event that they’re passing by way of your physique.

Thanks to your continued suggestions and energetic dialogue round all issues audio!